Graphic Design I (2023)
Other Mississippi CTE sets
- Cyber Foundations 1 (2020)
- Information and Communication Technology I (2014): Grades 6, 7, 8
- Information and Communication Technology II (2014): Grades 6, 7, 8
- Cyber Foundations 2 (2020)
- Advanced Technical Mathematics (2021): Grades 9, 10, 11, 12
- Cyber Foundations II (2025)
- Early Childhood Education (2022)
- Exploring Computer Science (2025)
- Graphic Design II (2023)
- Business, Marketing, and Finance: Units 10-20 Only (2020)
- Educator Preparation I & II (2022)
- Broadcast Journalism: Publications & Productions
- Business, Marketing, and Finance (2025)
- Culinary Arts I (2025)
- Culinary Arts II (2025)
Other Mississippi CTE sets
- Cyber Foundations 1 (2020)
- Information and Communication Technology I (2014): Grades 6, 7, 8
- Information and Communication Technology II (2014): Grades 6, 7, 8
- Cyber Foundations 2 (2020)
- Advanced Technical Mathematics (2021): Grades 9, 10, 11, 12
- Cyber Foundations II (2025)
- Early Childhood Education (2022)
- Exploring Computer Science (2025)
- Graphic Design II (2023)
- Business, Marketing, and Finance: Units 10-20 Only (2020)
- Educator Preparation I & II (2022)
- Broadcast Journalism: Publications & Productions
- Business, Marketing, and Finance (2025)
- Culinary Arts I (2025)
- Culinary Arts II (2025)
Unit 1: Introduction to Graphic Design1
- 1
Define and discuss the applications of graphic design.1.1
- a
Define graphic design.1.1.a
- b
Identify uses of graphic design in practical applications.1.1.b
- a
- 2
Connect the history and purpose of graphic design.1.2
- a
Determine the correlation between graphic design and social trends, power, equality, cultural identity, etc.1.2.a
- a
- 3
Explore ethical and legal issues as they relate to graphic design.1.3
- a
Identify safeguards for protecting intellectual property.1.3.a
- b
Define fair use, licensing, and copyright.1.3.b
- c
Research ethical concepts (e.g., personal use, commercial use, file sharing, photo manipulation, etc.).1.3.c
- d
Investigate the effect of technology on ethical and legal decisions.1.3.d
- a
Unit 2: Design Concepts and Principles2
- 1
Discuss and identify graphic design elements.2.1
- a
Define graphic design elements.2.1.a
- 1
Images2.1.a.1
- 2
Typography2.1.a.2
- 3
Colors2.1.a.3
- 4
Lines2.1.a.4
- 5
Shapes2.1.a.5
- 6
Textures2.1.a.6
- 1
- b
Examine terminology and concepts related to graphic design elements (e.g., fonts, color theories, digital photography, etc.).2.1.b
- a
- 2
Discuss and identify design principles.2.2
- a
Define design principles.2.2.a
- 1
Balance2.2.a.1
- 2
Contrast2.2.a.2
- 3
Rhythm2.2.a.3
- 4
Emphasis2.2.a.4
- 5
Movement2.2.a.5
- 6
Pattern2.2.a.6
- 7
Unity2.2.a.7
- 8
Positive/Negative space2.2.a.8
- 1
- b
Identify design principles in created work.2.2.b
- a
- 3
Discuss and identify design composition strategies.2.3
- a
Define commonly used composition techniques.2.3.a
- 1
Rule of thirds2.3.a.1
- 2
Focal point2.3.a.2
- 3
Leading lines2.3.a.3
- 4
Framing2.3.a.4
- 5
Scaling2.3.a.5
- 6
Perspective and angles2.3.a.6
- 1
- b
Identify composition strategies in created work.2.3.b
- a
Unit 3: Graphic Design Technology Tools3
- 1
Distinguish between graphic design programs.3.1
- a
Explain the purpose of commonly used graphic design programs (e.g., Adobe Creative Suite/Cloud, Microsoft Office, Google applications, freeware/open source, etc.)3.1.a
- b
Identify the differences between raster and vector images.3.1.b
- c
Compare graphic design applications and their best uses.3.1.c
- a
- 1
Identify industry standard and casual use programs for design purposes.3.1
- 2
Explore raster imagery.3.2
- a
Identify raster image sources.3.2.a
- b
Compare and contrast different raster image file types.3.2.b
- c
Explore the management of image file quality (e.g., resolution, lossy compression, lossless compression, resampling, resizing, etc.).3.2.c
- a
- 3
Explore vector imagery.3.3
- a
Identify vector image sources.3.3.a
- b
Compare and contrast different vector image file types.3.3.b
- a
- 4
Compare and contrast the uses of raster and vector images.3.4
Unit 4: Design Visualization4
- 1
Explore layout software.4.1
- 2
Demonstrate the use of typography in the design process.4.2
- a
Examine typography vocabulary.4.2.a
- b
Distinguish between different typefaces and determine optimal usage of each.4.2.b
- c
Demonstrate the use of various typography tools on a layout.4.2.c
- d
Evaluate the effectiveness of fonts based on project goals.4.2.d
- a
- 3
Demonstrate the use of color in the design process.4.3
- a
Understand various color processing models (e.g., CMYK, RGB, HSB, etc.).4.3.a
- b
Define color terminology (e.g., hue, saturation, grayscale, shade, tint, tone, etc.).4.3.b
- c
Experiment with different color theories (e.g., analogous, monochromatic, triadic, etc.) on a layout.4.3.c
- d
Evaluate the use of colors in conveying emotions/messages in graphic design.4.3.d
- e
Create texture using color tools on a layout.4.3.e
- a
- 4
Demonstrate the use of imagery in the design process.4.4
- a
Demonstrate the use of lines on a layout.4.4.a
- b
Demonstrate the use of shapes on a layout.4.4.b
- c
Create texture using lines and shapes on a layout.4.4.c
- d
Demonstrate the use of photography on a layout.4.4.d
- a
- 5
Demonstrate the use of design principles in the layout process.4.5
Unit 5: Raster Image Editing5
- 1
Explore raster image editing software.5.1
- 2
Demonstrate image enhancement in raster editing.5.2
- a
Explore color enhancement processes (e.g., curves, highlights, midtones, shadows, etc.).5.2.a
- b
Explore retouch tools used to enhance raster images.5.2.b
- a
- 3
Demonstrate the use of layers to perform advanced raster image editing techniques.5.3
- a
Create layers for non-destructive editing.5.3.a
- b
Create layer masks for partial image editing.5.3.b
- a
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- Where can I read the official document?
- 2023 Graphic Design I
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More Mississippi CTE sets
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- Cyber Foundations 2 (2020)
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- Cyber Foundations II (2025)
- Early Childhood Education (2022)
- Exploring Computer Science (2025)
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- Business, Marketing, and Finance: Units 10-20 Only (2020)
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