High School Computer Illustration and Graphics

Other Indiana CTE sets

Students integrate visual arts techniques as well as elements and prociples of design to develop graphic art

  • 1

    Identify and apply effective design solutions based on contentCIG-1.1

  • 2

    Discuss the importance of proper research, brainstorming, and thumbnailsCIG-1.2

  • 3

    Evaluate the aesthetics of graphic designCIG-1.3

  • 4

    Given the target audience, the student will be able to show the importance of assessment in the advertising media industryCIG-1.4

  • 5

    Explain the elements of visual design unique to the commercial art and graphic designCIG-1.5

  • 6

    List and describe the components of a designCIG-1.6

  • 7

    Apply brainstorming techniques to develop many possible solutionsCIG-1.7

  • 8

    Explain the human, social and environmental issues that affect the design solutionsCIG-1.8

  • 9

    Analyze ethical issues in choosing design solutionsCIG-1.9

  • 10

    Analyze the effective use of symbols, elements, principles, and media using appropriate terminologyCIG-1.10

  • 11

    Evaluate the effectiveness of elements and principles in other design solutions and use this evaluation toward personal workCIG-1.11

Students perform basic computer operation for use in computer graphics software

  • 1

    Navigate within the computer’s operating environmentCIG-2.1

  • 2

    Utilize the hardware components of the computer effectivelyCIG-2.2

  • 3

    Begin, define, and solve challenging visual problems, demonstrating skill and in-depth understanding of media and processesCIG-2.3

  • 4

    Integrate data from various software applicationsCIG-2.4

  • 5

    Access information using electronic sourcesCIG-2.5

  • 6

    Demonstrate basic knowledge of the InternetCIG-2.6

  • 7

    Distinguish among the various forms of intellectual property rightsCIG-2.7

Students apply and adapt project management methodology to meet customer needs

  • 1

    Apply project management principlesCIG-3.1

  • 2

    Evaluate project management methodologiesCIG-3.2

  • 3

    Demonstrate monitoring of a project’s progressCIG-3.3

  • 4

    Gather data and identify client requirements and scope of workCIG-3.4

  • 5

    Develop project concept proposal planCIG-3.5

Students utilize digital image equipment and editing software to use in graphic design.

  • 1

    Identify standard hardware platform components and configurationsCIG-4.1

  • 2

    Identify memory and storage requirementsCIG-4.2

  • 3

    Identify computer architecture requirements for digital imagingCIG-4.3

  • 4

    Explain how a digital image is generated, archived, and managedCIG-4.4

  • 5

    Compare performance of different types of image acquisition hardwareCIG-4.5

  • 6.

    Operate digital imaging equipment and move images from equipment to computer softwareCIG-4.6

  • 7

    Apply image techniques that enhance the quality of an image or graphicCIG-4.7

Students create graphic products using desktop publishing software to understand publishing basics.

  • 1

    Evaluate the purposes, functions and features of desktop publishing softwareCIG-5.1

  • 2

    Demonstrate desktop publishing software skillsCIG-5.2

  • 3

    Import, manipulate and integrate data and graphic imagesCIG-5.3

  • 4

    Apply principles and techniques of publication design and layoutCIG-5.4

  • 5

    Apply knowledge of typography to enhance publications using different fonts, styles, attributes, justification, etcCIG-5.5

Students create layouts using design software to demonstrate knowledge of design

  • 1

    Integrate human factors and user interface in visual designCIG-6.1

  • 2

    Evaluate visual appeal of designCIG-6.2

  • 3

    Demonstrate knowledge of the principles and elements of design and their relationship to each otherCIG-6.3

  • 4

    Distinguish the differences in using a template verse a manual layout techniquesCIG-6.4

  • 5

    Apply color theory for emotional impactCIG-6.5

  • 6

    Demonstrate knowledge of applying principles of basic compositionCIG-6.6

  • 7

    Demonstrate basic technical art skills in both traditional and electronic formsCIG-6.7

  • 8

    Assess how the technical limitations of the medium affect content and styleCIG-6.8

Students adapt and apply 2D and 3D skills to create animations.

  • 1

    Create 2D and 3D computer graphicsCIG-7.1

  • 2

    Evaluate visual appeal of design in computer graphicsCIG-7.2

  • 3

    Alter images using an image manipulation programCIG-7.3

  • 4

    Integrate various special effects to images, graphics, typography, and photosCIG-7.4

  • 5

    Utilize the basic principles of 2-D animationCIG-7.5

  • 6

    Create real-time Virtual Reality Mark-up Language (VRML) 3-D animationCIG-7.6

  • 7

    Explain how to convert objects from two-dimensional to three-dimensionalCIG-7.7

  • 8

    Compare/contrast flat shading, curved shading, ray tracing, and radiosity methodsCIG-7.8

  • 9

    Follow basic animation principlesCIG-7.9

  • 10

    Demonstrate knowledge of virtual environmentCIG-7.10

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
Where can I read the official document?
Indiana Academic Standards

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