E-Sports (11.08000) (2021)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Game Design: Animation and Simulation (11.42900) (2015)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Financial Technology (07.42700) (2021)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Game Design: Animation and Simulation (11.42900) (2015)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Financial Technology (07.42700) (2021)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Describe the characteristics of the enterprises that make up the e-sports ecosystem and the skill sets they share among themselves and with other sectors of the industry.ES-1
- 1.
Recognize the various roles and skills from other sectors that comprise the e-sports ecosystem.ES-1.1
- 2.
Describe how the skill set required in the e-sports industry might be transferrable to other industry sectors and professions.ES-1.2
- 3.
Discuss how e-sports teams utilize sponsorships from various industry partners.ES-1.3
Explain the elements of the e-sports event process across pre-event, show day, and post- event phases.ES-2
- 1.
Develop and document pre-event planning including run-of-show documentES-2.1
- 2.
Describe and document day-of event activitiesES-2.2
- 3.
Model scenarios for issues (technical and non-technical) that can occur and possible solutionsES-2.3
- 4.
Explain and demonstrate project retrospective to capture lessons learned and areas for improvement.ES-2.4
Plan and execute an e-sports event.ES-3
- 1.
Describe and demonstrate the multitude of team roles and duties to execute an e-sports eventES-3.1
- 2.
Explain necessary considerations for the end user experience and collect feedbackES-3.2
- 3.
State the variety of competition platforms and implications for competition.ES-3.3
- 4.
Explore the differences between a Local Area Network (LAN) event and a virtual competition and identify which is best suited for a specific context.ES-3.4
Integrate healthy behaviors into e-sports participationES-4
- 1.
Analyze time spent gaming vs. other activities of importance and personal goalsES-4.1
- 2.
Identify a subset of skills used in gaming and how those skills apply/support other activities (i.e. attending to detail, organizing, story-telling).ES-4.2
- 3.
Develop a plan for maintaining mental and physical health of e-sports athletes.ES-4.3
- 4.
Articulate the importance of displaying good sportsmanship behaviors within e-sports.ES-4.4
- 5.
Construct an argument to support the claim that gaming cultivates a growth mindset.ES-4.5
Evaluate the impacts of technology, media, culture, and law on esports.ES-5
- 1.
Analyze the corresponding influence of esports, technology, media, and culture.ES-5.1
- 2.
Explore the history of esports and identify key stakeholders and influencers.ES-5.2
- 3.
Identify gaming platform(s) and identify factors contributing to the platform's success or failure.ES-5.3
- 4.
Identify the challenges to creating an inclusive culture in e-sports and potential barriers that exist in the ecosystem.ES-5.4
- 5.
Explain the legal ramifications of policies like The Digital Millennium Copyright Act (DMCA) and how legislation applies to the e-sports industry.ES-5.5
Explore different scientific processes that are used in e-sports and game-user researchES-6
- 1.
Describe how the human mind and body responds to in-game stimuliES-6.1
- 2.
Explain how scientific processes can be used to understand the interaction between people and gamesES-6.2
- 3.
Explore the contributions of different scientific fields to the development and understanding of esports (i.e. biometrics, virtual reality, augmented reality)ES-6.3
- 4.
Explain how the future of -sports will be shaped using biometrics and new techniques for game control and interaction.ES-6.4
Explain how game development, strategy, and logic affect the potential outcomes of gameplay.ES-7
- 1.
Demonstrate how teamwork and in-game communication affect game and match outcomes.ES-7.1
- 2.
Derive a game play strategy based on game characteristics and knowledge.ES-7.2
- 3.
Explain how game play is governed by mechanics and dynamics derived in the development process.ES-7.3
- 4.
Describe the connection between player personality and game strategy.ES-7.4
Develop an inclusive organizational model that promotes community and outreach.ES-8
- 1.
Create a scholastic gaming club that goes beyond competition and becomes a platform to acquire critical communication, collaboration, and problem-solving skills.ES-8.1
- 2.
Explain how to advocate for the benefits of a scholastic gaming club programES-8.2
- 3.
Develop and execute a plan to foster an inclusive environment for club participation of people with varying backgrounds and abilities.ES-8.3
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- When were these standards adopted?
- 2021
- Where can I read the official document?
- Georgia Standards of Excellence E-Sports (11.08000)
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- Artificial Intelligence Concepts (11.44400) (2021)
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- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
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