Game Design: Animation and Simulation (11.42900) (2015)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- E-Sports (11.08000) (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Financial Technology (07.42700) (2021)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- E-Sports (11.08000) (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Financial Technology (07.42700) (2021)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Demonstrate employability skills required by business and industry.IT-GDAS-1
- 1.
Communicate effectively through writing, speaking, listening, reading, and interpersonal abilities.IT-GDAS-1.1
- 2.
Demonstrate creativity by asking challenging questions and applying innovative procedures and methods.IT-GDAS-1.2
- 3.
Exhibit critical thinking and problem-solving skills to locate, analyze and apply information in career planning and employment situations.IT-GDAS-1.3
- 4.
Model work readiness traits required for success in the workplace including integrity, honesty, accountability, punctuality, time management, and respect for diversity.IT-GDAS-1.4
- 5.
Apply the appropriate skill sets to be productive in a changing, technological, diverse workplace to be able to work independently and apply team-work skills.IT-GDAS-1.5
- 6.
Present a professional image through appearance, behavior, and language.IT-GDAS-1.6
Demonstrate conceptual understanding of the game design process.IT-GDAS-2
- 1.
Identify the primary steps in the design process (e.g., conceptualize, prototype, test, analyze).IT-GDAS-2.1
- 2.
Evaluate basic gameplay from an existing game.IT-GDAS-2.2
- 3.
Compare and contrast the narratives in gameplay and explain how and when the storyline could pertain to game design.IT-GDAS-2.3
- 4.
Evaluate and describe various 2D & 3D, single & multi-user genre in games.IT-GDAS-2.4
- 5.
Plan and layout the steps needed to execute a team project, from skills to dependencies and parallelization of tasks.IT-GDAS-2.5
Apply complex and abstract thinking to programming and scripting.IT-GDAS-3
- 1.
Introduce script binding, components, and prefabricated objects to projects.IT-GDAS-3.1
- 2.
Determine appropriate programming and scripting languages to create desired game mechanics, control the environment, user interface (UI), and gameplay.IT-GDAS-3.2
- 3.
Demonstrate an understanding of "if" and "switch" statements.IT-GDAS-3.3
- 4.
Demonstrate an understanding of states for game, player, item, and other objects in the game universe.IT-GDAS-3.4
- 5.
Demonstrate an understanding of loops to manage recurring events.IT-GDAS-3.5
- 6.
Retarget motion data and animation setups between character rigs.IT-GDAS-3.6
- 7.
Import and use Motion Capture (Mocap) data to drive character animation.IT-GDAS-3.7
- 8.
Demonstrate an understanding of Object Oriented Programming.IT-GDAS-3.8
- 9.
Demonstrate an understanding of the mathematical concepts, logic, and syntax of programming languages.IT-GDAS-3.9
- 10.
Compare and contrast game creation tools including scripting languages, extensibility, 2D/3D support and others.IT-GDAS-3.10
Analyze and synthesize the relationship of mathematics to game design.IT-GDAS-4
- 1.
Use algebraic, geometric, and trigonometric relationships to define game object characteristics and properties as well as Heads-Up Display (HUD) interface placement and scaling.IT-GDAS-4.1
- 2.
Demonstrate functions of linear algebra and vector mathematics (dot product, cross product, quaternions, etc.) to determine character perspective and field of view.IT-GDAS-4.2
- 3.
Explain how quaternion calculations are used in video game development.IT-GDAS-4.3
- 4.
Apply mathematical concepts to interactive application and video game design.IT-GDAS-4.4
- 5.
Explain the use of collision geometry and "hit testing" for physics-based interactions and programming triggers.IT-GDAS-4.5
Construct two-dimensional models using concepts of physics.IT-GDAS-5
- 1.
Explore the phenomena and apply Newtonian physics to static & dynamic systems for animation.IT-GDAS-5.1
- 2.
Explore mass, velocity, acceleration, torque, force, and other related measurements.IT-GDAS-5.2
- 3.
Use physics to create realistic motion of objects and characters (gravity, angular momentum, momentum, friction).IT-GDAS-5.3
- 4.
Apply the use of colliders and rigged bodies (kinesthetics).IT-GDAS-5.4
- 5.
Demonstrate a working knowledge of two dimensional digital bitmap art tools.IT-GDAS-5.5
- 6.
Demonstrate a working knowledge of two dimensional digital vector art tools.IT-GDAS-5.6
Develop three-dimensional models, backgrounds, and scenes.IT-GDAS-6
- 1.
Create 3D Models with appropriate highlights and shading.IT-GDAS-6.1
- 2.
Determine the effect of various camera angles and emphasize perspective.IT-GDAS-6.2
- 3.
Demonstrate a working knowledge of 3D modeling & animation tools.IT-GDAS-6.3
Analyze 2D/3D character animation and character controls.IT-GDAS-7
- 1.
Create character states, and transition between states when a specified event occurs.IT-GDAS-7.1
- 2.
Manipulate state-based animations and transitions.IT-GDAS-7.2
- 3.
Define volumes and entrance/exit events.IT-GDAS-7.3
- 4.
Create fire particle events, audio events, and object state events (e.g., inventory levels, timers).IT-GDAS-7.4
- 5.
Construct a 2D and 3D maze and maneuver through it in first and third person as a character.IT-GDAS-7.5
Explain how to create an Augmented Reality experience.IT-GDAS-8
- 1.
Understand geo-location, geo-fencing principles, and location event models.IT-GDAS-8.1
- 2.
Understand and implement environmental events such as camera inputs, accelerometers, and audio inputs.IT-GDAS-8.2
- 3.
Create a map and navigation for UI (user interface) with transparent overlays superimposed on real world sensors.IT-GDAS-8.3
- 4.
Define how to create an Augmented Reality experience.IT-GDAS-8.4
- 5.
Create an asset to use in your Augmented Reality experience (e.g., 3D Model, Animation).IT-GDAS-8.5
Design an augmented reality experience into a location-based game.IT-GDAS-9
- 1.
Use the assets created in Standard 8 and incorporate into a location based game.IT-GDAS-9.1
Design and develop a game in teams.IT-GDAS-10
- 1.
Create a plan working with the skills of team members and the requirements of the game.IT-GDAS-10.1
- 2.
Develop a solid game – building, versioning, debugging, and optimization.IT-GDAS-10.2
- 3.
Create a hypothetical technology pipeline for an interactive application or video game project.IT-GDAS-10.3
Deploy a student-team created game for beta testing.IT-GDAS-11
- 1.
Coordinate and produce a game that contains lighting and sound.IT-GDAS-11.1
- 2.
Demonstrate a working knowledge of video capture, editing, and post-processing tools.IT-GDAS-11.2
- 3.
Apply the correct graphic file formats and file interoperability.IT-GDAS-11.3
- 4.
Apply video file formats and file interoperability.IT-GDAS-11.4
- 5.
Apply audio file formats and file interoperability.IT-GDAS-11.5
- 6.
Use interactive and real-time editing within the game.IT-GDAS-11.6
- 7.
Deploy the game to a mobile device for testing and peer review.IT-GDAS-11.7
- IT-GDAS-12.
Examine how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects and competitive events.IT-GDAS-12
- 1.
Explain the goals, mission, and objectives of the career-technical student organization (CTSO).IT-GDAS-12.1
- 2.
Explore the impact and opportunities a student organization can develop to bring business and education together in a positive working relationship through innovative leadership and career development programs.IT-GDAS-12.2
- 3.
Explore the local, state, and national opportunities available to students through participation in related student organization including but not limited to conferences, competitions, community service, philanthropy, and other CTSO activities.IT-GDAS-12.3
- 4.
Explain how participation in career and technology education student organizations can promote lifelong responsibility for community service and professional development.IT-GDAS-12.4
- 5.
Explore the competitive events related to the content of this course and the required competencies, skills, and knowledge for each related event for individual, team, and chapter competitions.IT-GDAS-12.5
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- When were these standards adopted?
- 2015
- Where can I read the official document?
- Georgia Standards of Excellence Game Design: Animation and Simulation (11.42900)
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- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Other Georgia subjects
Georgia- Career Development3 sets
- Computer Science8 sets
- CTAE: Agriculture, Food & Natural Resources Career Cluster8 sets
- CTAE: Hospitality & Tourism Career Cluster3 sets
- Early Learning and Development (GELDS)6 sets
- English Language Arts14 sets
- Fine Arts101 sets
- Health Education10 sets
- Mathematics38 sets
- Physical Education10 sets
- Programming Standards for Meeting the Needs of Gifted & High-Ability Learners1 set
- Science27 sets
- Social Studies20 sets
- Standardized Test Prep (SAT/ACT)1 set
- World Languages and Global Workforce Initiatives17 sets