Computer Science: Game Design and Development Principles

Other Kentucky CTE sets

Explain the history of computing technologies that impact the game development industryGD1.1

  • 1

    Explain the history of computing technologies that impact the game development industryGD1.1

Explore non-digital gamesGD1.2

  • 2

    Explore non-digital gamesGD1.2

Research the evolution of video gamesGD1.3.

  • 3

    Research the evolution of video gamesGD1.3.

Describe the different game genresGD1.4

  • 4

    Describe the different game genresGD1.4

Evaluate contributions of individual game designers and developersGD1.5

  • 5

    Evaluate contributions of individual game designers and developersGD1.5

Explore careers as a game artist and sound designerGD1.6

  • 6

    Explore careers as a game artist and sound designerGD1.6

Describe the role of game designerGD1.7

  • 7

    Describe the role of game designerGD1.7

Explore careers as a game developerGD1.8

  • 8

    Explore careers as a game developerGD1.8

Describe career pathways in quality assurance/testingGD1.9

  • 9

    Describe career pathways in quality assurance/testingGD1.9

Explain the role of the producerGD1.10

  • 10

    Explain the role of the producerGD1.10

Explain the career path of an independent developerGD1.11

  • 11

    Explain the career path of an independent developerGD1.11

Research salary structures in the industryGD1.12

  • 12

    Research salary structures in the industryGD1.12

Define common terminology and its acronymsGD1.13

  • 13

    Define common terminology and its acronymsGD1.13

Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors)GD1.14

  • 14

    Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors)GD1.14

Communicate both in writing and verbally using appropriate industry terminologyGD1.15

  • 15

    Communicate both in writing and verbally using appropriate industry terminologyGD1.15

Compare and contrast the entertainment software rating boards (ESRB) ratings for gamesGD1.16

  • 16

    Compare and contrast the entertainment software rating boards (ESRB) ratings for gamesGD1.16

Explain the principles of visual designGD1.17

  • 17

    Explain the principles of visual designGD1.17

Explain the elements of designGD1.18

  • 18

    Explain the elements of designGD1.18

Analyze artwork/designs for specific design theoriesGD1.19

  • 19

    Analyze artwork/designs for specific design theoriesGD1.19

Explore the components of game structureGD1.20

  • 20

    Explore the components of game structureGD1.20

Analyze the essentials of storytellingGD1.21

  • 21

    Analyze the essentials of storytellingGD1.21

Write an outline of a nonlinear storyGD1.22

  • 22

    Write an outline of a nonlinear storyGD1.22

Create rules for a gameGD1.23

  • 23

    Create rules for a gameGD1.23

Compare conflict and outcomesGD1.24

  • 24

    Compare conflict and outcomesGD1.24

Develop objectives and outcomes for a gameGD1.25

  • 25

    Develop objectives and outcomes for a gameGD1.25

Explain the importance of usability and how it impacts user experienceGD1.26

  • 26

    Explain the importance of usability and how it impacts user experienceGD1.26

Explain in-game economies, motivators, and reward systemsGD1.27

  • 27

    Explain in-game economies, motivators, and reward systemsGD1.27

Research various styles of game documentationGD1.28

  • 28

    Research various styles of game documentationGD1.28

Develop a technical design document (TDD)GD1.29

  • 29

    Develop a technical design document (TDD)GD1.29

Describe components of a game design document (GDD)GD1.30

  • 30

    Describe components of a game design document (GDD)GD1.30

Produce a game design documentGD1.31

  • 31

    Produce a game design documentGD1.31

Produce a game pitch documentGD1.32

  • 32

    Produce a game pitch documentGD1.32

Present game documentationGD1.33

  • 33

    Present game documentationGD1.33

Compare and contrast categories of game mechanicsGD1.34

  • 34

    Compare and contrast categories of game mechanicsGD1.34

Research victory condition mechanics of a gameGD1.35

  • 35

    Research victory condition mechanics of a gameGD1.35

Discuss the relationship between game mechanics and game complexity and interactionsGD1.36

  • 36

    Discuss the relationship between game mechanics and game complexity and interactionsGD1.36

Incorporate game mechanics into a gameGD1.37

  • 37

    Incorporate game mechanics into a gameGD1.37

Explain basic logic statements such as if/then and cause/effectGD1.38

  • 38

    Explain basic logic statements such as if/then and cause/effectGD1.38

Describe uses of Boolean operators and symbols associated with themGD1.39

  • 39

    Describe uses of Boolean operators and symbols associated with themGD1.39

Generate truth tables for game eventsGD1.40

  • 40

    Generate truth tables for game eventsGD1.40

Examine different number systems including binary, decimal, and hexadecimalGD1.41

  • 41

    Examine different number systems including binary, decimal, and hexadecimalGD1.41

Demonstrate proper use of the order of operationsGD1.42

  • 42

    Demonstrate proper use of the order of operationsGD1.42

Convert mathematical formulas into codeGD1.43

  • 43

    Convert mathematical formulas into codeGD1.43

Explain when to apply mathematical concepts common to game codingGD1.44

  • 44

    Explain when to apply mathematical concepts common to game codingGD1.44

Use logical thinking to create a diagram of code executionGD1.45

  • 45

    Use logical thinking to create a diagram of code executionGD1.45

Research laws that govern intellectual property in diverse formsGD1.46

  • 46

    Research laws that govern intellectual property in diverse formsGD1.46

Evaluate Creative Commons and open source licensureGD1.47

  • 47

    Evaluate Creative Commons and open source licensureGD1.47

Cite the boundaries of third-party workGD1.48

  • 48

    Cite the boundaries of third-party workGD1.48

Explain copyright, trademarks, and other intellectual property protectionGD1.49

  • 49

    Explain copyright, trademarks, and other intellectual property protectionGD1.49

Explain invasion of privacy in the use of technologyGD1.50

  • 50

    Explain invasion of privacy in the use of technologyGD1.50

Model acceptable security practicesGD1.51

  • 51

    Model acceptable security practicesGD1.51

Explore the issues of piracy and digital rights management (DRM)GD1.52

  • 52

    Explore the issues of piracy and digital rights management (DRM)GD1.52

Analyze your personal digital footprintGD1.53

  • 53

    Analyze your personal digital footprintGD1.53

Discuss social responsibility and issues concerning gamingGD1.54

  • 54

    Discuss social responsibility and issues concerning gamingGD1.54

Model legal and ethical use of informationGD1.55

  • 55

    Model legal and ethical use of informationGD1.55

Identify key elements of non-disclosure agreements (NDA) and contractsGD1.56

  • 56

    Identify key elements of non-disclosure agreements (NDA) and contractsGD1.56

Summarize the behavior of an algorithmGD1.57

  • 57

    Summarize the behavior of an algorithmGD1.57

Determine if a given algorithm successfully solves a stated problemGD1.58

  • 58

    Determine if a given algorithm successfully solves a stated problemGD1.58

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
Where can I read the official document?
KDE - CTE - PROGRAM OF STUDIES

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