Computer Science: Game Design and Development Principles
Other Kentucky CTE sets
- Animal Science: High School (9-12)
- Computer Science: AP Computer Science Principles
- Computer Science: Computer Hardware and Software Maintenance
- Computer Science: Computer Literacy
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- Computer Science: Introduction to Digital Game Graphics
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- Health Science: Principles of Health Science
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- Media Arts: Introduction to Media Arts
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- Welding Technology: Cutting Processes and Lab
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- Welding Technology: Shielded Metal Arc Welding (SMAW) and Lab
- Computer Science: Advanced 3D Game Development
- Computer Science: CIT 120: Computational Thinking
- Computer Science: Computational Thinking
- Computer Science: JAVA Programming I
- Computer Science: JAVA Programming II
- Computer Science: JavaScript
- Computer Science: Object-Oriented Programming I
- Computer Science: Object-Oriented Programming II
- Computer Science: Project-Based Programming
- Engineering Technology: Electrical/Electronics Engineering
- Engineering Technology: Engineering II
- Engineering Technology: Mechanical Engineering
- Family and Consumer Sciences: Advanced Foods and Nutrition
- Family and Consumer Sciences: Foods and Nutrition
- Health Science: Body Structures and Functions
- Industrial Maintenance Technology: Shop Management
- Media Arts: Two-Dimensional Media Design
- Welding Technology: GMAW Groove Lab
- Welding Technology: SMAW Open Groove Lab
- Business and Marketing Education: Personal Finance
- Computer Science: Management of Support Services
- Education and Training: Collaborative Clinical Experience
- Education and Training: Principles of Career & Technical Education
- Family and Consumer Sciences: Culinary Arts I
- Family and Consumer Sciences: Culinary Arts II
- Health Science: Medicaid Nurse Aide
- Industrial Maintenance Technology: Applied Machining I (for Industrial Maint.)
- Industrial Maintenance Technology: Basic Troubleshooting
- Media Arts: Advanced Production Design
- Transportation Education: Automotive Maintenance and Light Repair Sections A, B, C, & D
- Engineering Technology: Manufacturing Engineering
Other Kentucky CTE sets
- Animal Science: High School (9-12)
- Computer Science: AP Computer Science Principles
- Computer Science: Computer Hardware and Software Maintenance
- Computer Science: Computer Literacy
- Computer Science: Computer Science
- Computer Science: Cyber Literacy 1
- Computer Science: Cyber Literacy II
- Computer Science: Digital Literacy
- Computer Science: Help Desk Operations
- Computer Science: Introduction to Digital Game Graphics
- Computer Science: Introduction to Programming
- Education and Training: The Learner-Centered Classroom
- Education and Training: The Learning Community
- Engineering Technology: Engineering I
- Family and Consumer Sciences: FCS Essentials 200113 (2024)
- Family and Consumer Sciences: Principles of Hospitality 200610 (2024)
- Family and Consumer Sciences: Specialized Services in Hospitality 200641 (2024)
- Health Science: Emergency Procedures
- Health Science: Medical Math (2023)
- Health Science: Medical Terminology
- Health Science: Principles of Health Science
- Industrial Maintenance Technology: Blueprint Reading for Machinists
- Industrial Maintenance Technology: Fundamentals of Machine Tools - A (For Maintenance)
- Industrial Maintenance Technology: Maintaining Industrial Equipment
- Media Arts: Introduction to Media Arts
- Welding Technology: Blueprint Reading for Welding
- Welding Technology: Cutting Processes and Lab
- Welding Technology: Gas Metal Arc Welding and Lab
- Welding Technology: Shielded Metal Arc Welding (SMAW) and Lab
- Computer Science: Advanced 3D Game Development
- Computer Science: CIT 120: Computational Thinking
- Computer Science: Computational Thinking
- Computer Science: JAVA Programming I
- Computer Science: JAVA Programming II
- Computer Science: JavaScript
- Computer Science: Object-Oriented Programming I
- Computer Science: Object-Oriented Programming II
- Computer Science: Project-Based Programming
- Engineering Technology: Electrical/Electronics Engineering
- Engineering Technology: Engineering II
- Engineering Technology: Mechanical Engineering
- Family and Consumer Sciences: Advanced Foods and Nutrition
- Family and Consumer Sciences: Foods and Nutrition
- Health Science: Body Structures and Functions
- Industrial Maintenance Technology: Shop Management
- Media Arts: Two-Dimensional Media Design
- Welding Technology: GMAW Groove Lab
- Welding Technology: SMAW Open Groove Lab
- Business and Marketing Education: Personal Finance
- Computer Science: Management of Support Services
- Education and Training: Collaborative Clinical Experience
- Education and Training: Principles of Career & Technical Education
- Family and Consumer Sciences: Culinary Arts I
- Family and Consumer Sciences: Culinary Arts II
- Health Science: Medicaid Nurse Aide
- Industrial Maintenance Technology: Applied Machining I (for Industrial Maint.)
- Industrial Maintenance Technology: Basic Troubleshooting
- Media Arts: Advanced Production Design
- Transportation Education: Automotive Maintenance and Light Repair Sections A, B, C, & D
- Engineering Technology: Manufacturing Engineering
Explain the history of computing technologies that impact the game development industryGD1.1
- 1
Explain the history of computing technologies that impact the game development industryGD1.1
Explore non-digital gamesGD1.2
- 2
Explore non-digital gamesGD1.2
Research the evolution of video gamesGD1.3.
- 3
Research the evolution of video gamesGD1.3.
Describe the different game genresGD1.4
- 4
Describe the different game genresGD1.4
Evaluate contributions of individual game designers and developersGD1.5
- 5
Evaluate contributions of individual game designers and developersGD1.5
Explore careers as a game artist and sound designerGD1.6
- 6
Explore careers as a game artist and sound designerGD1.6
Describe the role of game designerGD1.7
- 7
Describe the role of game designerGD1.7
Explore careers as a game developerGD1.8
- 8
Explore careers as a game developerGD1.8
Describe career pathways in quality assurance/testingGD1.9
- 9
Describe career pathways in quality assurance/testingGD1.9
Explain the role of the producerGD1.10
- 10
Explain the role of the producerGD1.10
Explain the career path of an independent developerGD1.11
- 11
Explain the career path of an independent developerGD1.11
Research salary structures in the industryGD1.12
- 12
Research salary structures in the industryGD1.12
Define common terminology and its acronymsGD1.13
- 13
Define common terminology and its acronymsGD1.13
Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors)GD1.14
- 14
Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors)GD1.14
Communicate both in writing and verbally using appropriate industry terminologyGD1.15
- 15
Communicate both in writing and verbally using appropriate industry terminologyGD1.15
Compare and contrast the entertainment software rating boards (ESRB) ratings for gamesGD1.16
- 16
Compare and contrast the entertainment software rating boards (ESRB) ratings for gamesGD1.16
Explain the principles of visual designGD1.17
- 17
Explain the principles of visual designGD1.17
Explain the elements of designGD1.18
- 18
Explain the elements of designGD1.18
Analyze artwork/designs for specific design theoriesGD1.19
- 19
Analyze artwork/designs for specific design theoriesGD1.19
Explore the components of game structureGD1.20
- 20
Explore the components of game structureGD1.20
Analyze the essentials of storytellingGD1.21
- 21
Analyze the essentials of storytellingGD1.21
Write an outline of a nonlinear storyGD1.22
- 22
Write an outline of a nonlinear storyGD1.22
Create rules for a gameGD1.23
- 23
Create rules for a gameGD1.23
Compare conflict and outcomesGD1.24
- 24
Compare conflict and outcomesGD1.24
Develop objectives and outcomes for a gameGD1.25
- 25
Develop objectives and outcomes for a gameGD1.25
Explain the importance of usability and how it impacts user experienceGD1.26
- 26
Explain the importance of usability and how it impacts user experienceGD1.26
Explain in-game economies, motivators, and reward systemsGD1.27
- 27
Explain in-game economies, motivators, and reward systemsGD1.27
Research various styles of game documentationGD1.28
- 28
Research various styles of game documentationGD1.28
Develop a technical design document (TDD)GD1.29
- 29
Develop a technical design document (TDD)GD1.29
Describe components of a game design document (GDD)GD1.30
- 30
Describe components of a game design document (GDD)GD1.30
Produce a game design documentGD1.31
- 31
Produce a game design documentGD1.31
Produce a game pitch documentGD1.32
- 32
Produce a game pitch documentGD1.32
Present game documentationGD1.33
- 33
Present game documentationGD1.33
Compare and contrast categories of game mechanicsGD1.34
- 34
Compare and contrast categories of game mechanicsGD1.34
Research victory condition mechanics of a gameGD1.35
- 35
Research victory condition mechanics of a gameGD1.35
Discuss the relationship between game mechanics and game complexity and interactionsGD1.36
- 36
Discuss the relationship between game mechanics and game complexity and interactionsGD1.36
Incorporate game mechanics into a gameGD1.37
- 37
Incorporate game mechanics into a gameGD1.37
Explain basic logic statements such as if/then and cause/effectGD1.38
- 38
Explain basic logic statements such as if/then and cause/effectGD1.38
Describe uses of Boolean operators and symbols associated with themGD1.39
- 39
Describe uses of Boolean operators and symbols associated with themGD1.39
Generate truth tables for game eventsGD1.40
- 40
Generate truth tables for game eventsGD1.40
Examine different number systems including binary, decimal, and hexadecimalGD1.41
- 41
Examine different number systems including binary, decimal, and hexadecimalGD1.41
Demonstrate proper use of the order of operationsGD1.42
- 42
Demonstrate proper use of the order of operationsGD1.42
Convert mathematical formulas into codeGD1.43
- 43
Convert mathematical formulas into codeGD1.43
Explain when to apply mathematical concepts common to game codingGD1.44
- 44
Explain when to apply mathematical concepts common to game codingGD1.44
Use logical thinking to create a diagram of code executionGD1.45
- 45
Use logical thinking to create a diagram of code executionGD1.45
Research laws that govern intellectual property in diverse formsGD1.46
- 46
Research laws that govern intellectual property in diverse formsGD1.46
Evaluate Creative Commons and open source licensureGD1.47
- 47
Evaluate Creative Commons and open source licensureGD1.47
Cite the boundaries of third-party workGD1.48
- 48
Cite the boundaries of third-party workGD1.48
Explain copyright, trademarks, and other intellectual property protectionGD1.49
- 49
Explain copyright, trademarks, and other intellectual property protectionGD1.49
Explain invasion of privacy in the use of technologyGD1.50
- 50
Explain invasion of privacy in the use of technologyGD1.50
Model acceptable security practicesGD1.51
- 51
Model acceptable security practicesGD1.51
Explore the issues of piracy and digital rights management (DRM)GD1.52
- 52
Explore the issues of piracy and digital rights management (DRM)GD1.52
Analyze your personal digital footprintGD1.53
- 53
Analyze your personal digital footprintGD1.53
Discuss social responsibility and issues concerning gamingGD1.54
- 54
Discuss social responsibility and issues concerning gamingGD1.54
Model legal and ethical use of informationGD1.55
- 55
Model legal and ethical use of informationGD1.55
Identify key elements of non-disclosure agreements (NDA) and contractsGD1.56
- 56
Identify key elements of non-disclosure agreements (NDA) and contractsGD1.56
Summarize the behavior of an algorithmGD1.57
- 57
Summarize the behavior of an algorithmGD1.57
Determine if a given algorithm successfully solves a stated problemGD1.58
- 58
Determine if a given algorithm successfully solves a stated problemGD1.58
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- Where can I read the official document?
- KDE - CTE - PROGRAM OF STUDIES
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More Kentucky CTE sets
CTE- Animal Science: High School (9-12)
- Computer Science: AP Computer Science Principles
- Computer Science: Computer Hardware and Software Maintenance
- Computer Science: Computer Literacy
- Computer Science: Computer Science
- Computer Science: Cyber Literacy 1
- Computer Science: Cyber Literacy II
- Computer Science: Digital Literacy
- Computer Science: Help Desk Operations
- Computer Science: Introduction to Digital Game Graphics
- Computer Science: Introduction to Programming
- Education and Training: The Learner-Centered Classroom
- Education and Training: The Learning Community
- Engineering Technology: Engineering I
- Family and Consumer Sciences: FCS Essentials 200113 (2024)
- Family and Consumer Sciences: Principles of Hospitality 200610 (2024)
- Family and Consumer Sciences: Specialized Services in Hospitality 200641 (2024)
- Health Science: Emergency Procedures
- Health Science: Medical Math (2023)
- Health Science: Medical Terminology
- Health Science: Principles of Health Science
- Industrial Maintenance Technology: Blueprint Reading for Machinists
- Industrial Maintenance Technology: Fundamentals of Machine Tools - A (For Maintenance)
- Industrial Maintenance Technology: Maintaining Industrial Equipment
- Media Arts: Introduction to Media Arts
- Welding Technology: Blueprint Reading for Welding
- Welding Technology: Cutting Processes and Lab
- Welding Technology: Gas Metal Arc Welding and Lab
- Welding Technology: Shielded Metal Arc Welding (SMAW) and Lab
- Computer Science: Advanced 3D Game Development
- Computer Science: CIT 120: Computational Thinking
- Computer Science: Computational Thinking
- Computer Science: JAVA Programming I
- Computer Science: JAVA Programming II
- Computer Science: JavaScript
- Computer Science: Object-Oriented Programming I
- Computer Science: Object-Oriented Programming II
- Computer Science: Project-Based Programming
- Engineering Technology: Electrical/Electronics Engineering
- Engineering Technology: Engineering II
- Engineering Technology: Mechanical Engineering
- Family and Consumer Sciences: Advanced Foods and Nutrition
- Family and Consumer Sciences: Foods and Nutrition
- Health Science: Body Structures and Functions
- Industrial Maintenance Technology: Shop Management
- Media Arts: Two-Dimensional Media Design
- Welding Technology: GMAW Groove Lab
- Welding Technology: SMAW Open Groove Lab
- Business and Marketing Education: Personal Finance
- Computer Science: Management of Support Services
- Education and Training: Collaborative Clinical Experience
- Education and Training: Principles of Career & Technical Education
- Family and Consumer Sciences: Culinary Arts I
- Family and Consumer Sciences: Culinary Arts II
- Health Science: Medicaid Nurse Aide
- Industrial Maintenance Technology: Applied Machining I (for Industrial Maint.)
- Industrial Maintenance Technology: Basic Troubleshooting
- Media Arts: Advanced Production Design
- Transportation Education: Automotive Maintenance and Light Repair Sections A, B, C, & D
- Engineering Technology: Manufacturing Engineering
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