Computer Science: Introduction to Digital Game Graphics
Other Kentucky CTE sets
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- Industrial Maintenance Technology: Basic Troubleshooting
- Media Arts: Advanced Production Design
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Other Kentucky CTE sets
- Animal Science: High School (9-12)
- Computer Science: AP Computer Science Principles
- Computer Science: Computer Hardware and Software Maintenance
- Computer Science: Computer Literacy
- Computer Science: Computer Science
- Computer Science: Cyber Literacy 1
- Computer Science: Cyber Literacy II
- Computer Science: Digital Literacy
- Computer Science: Game Design and Development Principles
- Computer Science: Help Desk Operations
- Computer Science: Introduction to Programming
- Education and Training: The Learner-Centered Classroom
- Education and Training: The Learning Community
- Engineering Technology: Engineering I
- Family and Consumer Sciences: FCS Essentials 200113 (2024)
- Family and Consumer Sciences: Principles of Hospitality 200610 (2024)
- Family and Consumer Sciences: Specialized Services in Hospitality 200641 (2024)
- Health Science: Emergency Procedures
- Health Science: Medical Math (2023)
- Health Science: Medical Terminology
- Health Science: Principles of Health Science
- Industrial Maintenance Technology: Blueprint Reading for Machinists
- Industrial Maintenance Technology: Fundamentals of Machine Tools - A (For Maintenance)
- Industrial Maintenance Technology: Maintaining Industrial Equipment
- Media Arts: Introduction to Media Arts
- Welding Technology: Blueprint Reading for Welding
- Welding Technology: Cutting Processes and Lab
- Welding Technology: Gas Metal Arc Welding and Lab
- Welding Technology: Shielded Metal Arc Welding (SMAW) and Lab
- Computer Science: Advanced 3D Game Development
- Computer Science: CIT 120: Computational Thinking
- Computer Science: Computational Thinking
- Computer Science: JAVA Programming I
- Computer Science: JAVA Programming II
- Computer Science: JavaScript
- Computer Science: Object-Oriented Programming I
- Computer Science: Object-Oriented Programming II
- Computer Science: Project-Based Programming
- Engineering Technology: Electrical/Electronics Engineering
- Engineering Technology: Engineering II
- Engineering Technology: Mechanical Engineering
- Family and Consumer Sciences: Advanced Foods and Nutrition
- Family and Consumer Sciences: Foods and Nutrition
- Health Science: Body Structures and Functions
- Industrial Maintenance Technology: Shop Management
- Media Arts: Two-Dimensional Media Design
- Welding Technology: GMAW Groove Lab
- Welding Technology: SMAW Open Groove Lab
- Business and Marketing Education: Personal Finance
- Computer Science: Management of Support Services
- Education and Training: Collaborative Clinical Experience
- Education and Training: Principles of Career & Technical Education
- Family and Consumer Sciences: Culinary Arts I
- Family and Consumer Sciences: Culinary Arts II
- Health Science: Medicaid Nurse Aide
- Industrial Maintenance Technology: Applied Machining I (for Industrial Maint.)
- Industrial Maintenance Technology: Basic Troubleshooting
- Media Arts: Advanced Production Design
- Transportation Education: Automotive Maintenance and Light Repair Sections A, B, C, & D
- Engineering Technology: Manufacturing Engineering
Identify the target audience of a gameGD2.1
- 1
Identify the target audience of a gameGD2.1
Explain impact of “feature creep” on productionGD2.2
- 2
Explain impact of “feature creep” on productionGD2.2
Explain the interdependence of team members between artistic, technical and production disciplinesGD2.3
- 3
Explain the interdependence of team members between artistic, technical and production disciplinesGD2.3
Explain the purpose of prototypingGD2.4
- 4
Explain the purpose of prototypingGD2.4
Outline in detail the process of developing a game from concept to delivery and supportGD2.5
- 5
Outline in detail the process of developing a game from concept to delivery and supportGD2.5
Describe each step of the production processGD2.6
- 6
Describe each step of the production processGD2.6
Explain how the project is going to be managed according to a milestone planGD2.7
- 7
Explain how the project is going to be managed according to a milestone planGD2.7
Explain the various types of collaboration toolsGD2.8
- 8
Explain the various types of collaboration toolsGD2.8
Utilize the production pipeline in the development of a gameGD2.9
- 9
Utilize the production pipeline in the development of a gameGD2.9
Explain the value of version controlGD2.10
- 10
Explain the value of version controlGD2.10
Explain the purpose of vertical sliceGD2.11
- 11
Explain the purpose of vertical sliceGD2.11
Demonstrate version control for example, Node Version Manager (NVM)GD2.12
- 12
Demonstrate version control for example, Node Version Manager (NVM)GD2.12
Demonstrate good quality assurance practicesGD2.13
- 13
Demonstrate good quality assurance practicesGD2.13
Conceptualize and illustrate original game characters and assetsGD2.14
- 14
Conceptualize and illustrate original game characters and assetsGD2.14
Utilize illustration to create assetsGD2.15
- 15
Utilize illustration to create assetsGD2.15
Establish a standard for world scaleGD2.16
- 16
Establish a standard for world scaleGD2.16
Create a storyboard for planning animationGD2.17
- 17
Create a storyboard for planning animationGD2.17
Change an object’s state or position over timeGD2.18
- 18
Change an object’s state or position over timeGD2.18
Establish an object’s relative speedGD2.19
- 19
Establish an object’s relative speedGD2.19
Simulate a naturally occurring or mechanical cycle such as walkingGD2.20
- 20
Simulate a naturally occurring or mechanical cycle such as walkingGD2.20
Apply animation to game assetsGD2.21
- 21
Apply animation to game assetsGD2.21
Describe the role of typographyGD2.22
- 22
Describe the role of typographyGD2.22
Evaluate the use of layout and compositionGD2.23
- 23
Evaluate the use of layout and compositionGD2.23
Explain color theoryGD2.24
- 24
Explain color theoryGD2.24
Describe the principles of animationGD2.25
- 25
Describe the principles of animationGD2.25
Describe the role of perspectiveGD2.26
- 26
Describe the role of perspectiveGD2.26
Demonstrate 1- and 2-point perspectivesGD2.27
- 27
Demonstrate 1- and 2-point perspectivesGD2.27
Draw a proportionally correct figureGD2.28
- 28
Draw a proportionally correct figureGD2.28
Describe the characteristics and purposes of 2D, 2,5D, and 3D artGD2.29
- 29
Describe the characteristics and purposes of 2D, 2,5D, and 3D artGD2.29
Recognize the importance of and implement continuity of art styleGD2.30
- 30
Recognize the importance of and implement continuity of art styleGD2.30
Describe environments within a gameGD2.31
- 31
Describe environments within a gameGD2.31
Compare the process of creating an interior vs exterior environmentGD2.32
- 32
Compare the process of creating an interior vs exterior environmentGD2.32
Identify components in an environmentGD2.33
- 33
Identify components in an environmentGD2.33
Generate terrains for a specific environmentGD2.34
- 34
Generate terrains for a specific environmentGD2.34
Create hard surface assetsGD2.35
- 35
Create hard surface assetsGD2.35
Create an environmentGD2.36
- 36
Create an environmentGD2.36
Develop organics for a specific environmentGD2.37
- 37
Develop organics for a specific environmentGD2.37
Describe archetypes of charactersGD2.38
- 38
Describe archetypes of charactersGD2.38
Explain character personalities and stereotypesGD2.39
- 39
Explain character personalities and stereotypesGD2.39
Compart and contrast methods to design charactersGD2.40
- 40
Compart and contrast methods to design charactersGD2.40
Describe the character’s evolution throughout the gameGD2.41
- 41
Describe the character’s evolution throughout the gameGD2.41
Examine importance of non-player characters (NPC)GD2.42
- 42
Examine importance of non-player characters (NPC)GD2.42
Construct character(s) for a gameGD2.43
- 43
Construct character(s) for a gameGD2.43
Differentiate between syntax and semanticsGD2.44
- 44
Differentiate between syntax and semanticsGD2.44
Incorporate primitive data typesGD2.45
- 45
Incorporate primitive data typesGD2.45
Utilize arrays to store a list of primitive data typesGD2.46
- 46
Utilize arrays to store a list of primitive data typesGD2.46
Demonstrate input from different sourcesGD2.47
- 47
Demonstrate input from different sourcesGD2.47
Construct and register a callback functionGD2.48
- 48
Construct and register a callback functionGD2.48
Compare and contrast constants and variablesGD2.49
- 49
Compare and contrast constants and variablesGD2.49
Select and implement conditional controlGD2.50
- 50
Select and implement conditional controlGD2.50
Implement functionsGD2.51
- 51
Implement functionsGD2.51
Select and implement iterations (loops, recursion,)GD2.52
- 52
Select and implement iterations (loops, recursion,)GD2.52
Recognize and implement sequential controlGD2.53
- 53
Recognize and implement sequential controlGD2.53
Test and debug programsGD2.54
- 54
Test and debug programsGD2.54
Design and implement user-defined data typesGD2.55
- 55
Design and implement user-defined data typesGD2.55
Demonstrate output to different destinationsGD2.56
- 56
Demonstrate output to different destinationsGD2.56
Practice object-oriented programming (OPP)GD2.57
- 57
Practice object-oriented programming (OPP)GD2.57
Identify expected input and outputGD2.58
- 58
Identify expected input and outputGD2.58
Utilize basic steps in algorithmic problem-solvingGD2.59
- 59
Utilize basic steps in algorithmic problem-solvingGD2.59
Discuss top-down versus bottom-up developmentGD2.60
- 60
Discuss top-down versus bottom-up developmentGD2.60
Generate test cases and expected resultsGD2.61
- 61
Generate test cases and expected resultsGD2.61
Apply simple data structuresGD2.62
- 62
Apply simple data structuresGD2.62
Explain how algorithms are used to produce artificial intelligence (AI)GD2.63
- 63
Explain how algorithms are used to produce artificial intelligence (AI)GD2.63
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- Where can I read the official document?
- KDE - CTE - Program of Studies
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More Kentucky CTE sets
CTE- Animal Science: High School (9-12)
- Computer Science: AP Computer Science Principles
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- Computer Science: Cyber Literacy II
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- Education and Training: The Learner-Centered Classroom
- Education and Training: The Learning Community
- Engineering Technology: Engineering I
- Family and Consumer Sciences: FCS Essentials 200113 (2024)
- Family and Consumer Sciences: Principles of Hospitality 200610 (2024)
- Family and Consumer Sciences: Specialized Services in Hospitality 200641 (2024)
- Health Science: Emergency Procedures
- Health Science: Medical Math (2023)
- Health Science: Medical Terminology
- Health Science: Principles of Health Science
- Industrial Maintenance Technology: Blueprint Reading for Machinists
- Industrial Maintenance Technology: Fundamentals of Machine Tools - A (For Maintenance)
- Industrial Maintenance Technology: Maintaining Industrial Equipment
- Media Arts: Introduction to Media Arts
- Welding Technology: Blueprint Reading for Welding
- Welding Technology: Cutting Processes and Lab
- Welding Technology: Gas Metal Arc Welding and Lab
- Welding Technology: Shielded Metal Arc Welding (SMAW) and Lab
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- Welding Technology: SMAW Open Groove Lab
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